01 Networks, attention & influence
Computational & social, treated as one system.
Online platforms are shaped both by algorithms (what gets recommended, who is
followed) and by people (what we share, talk about, ignore). We build tools that
measure both sides together, so we can see how attention concentrates, how
information spreads, and which voices end up loudest, without reducing it all to
engagement counts.
02 Beliefs, opinions & narratives at scale
From raw text to a semantic space of human belief.
What do people believe, and how do those beliefs change? Surveys can ask, but
they're slow and small. We build computational tools that read meaning (framing,
stance, belief) directly from online text. Our recent Nature Human Behaviour
paper introduced a "map" of human beliefs that can predict which view a person is
likely to adopt next, given the ones they already hold.
03 Online safety, harms & platform governance
Toxicity is not an act; it's an outcome of design.
Toxicity, hate, and misinformation are usually not the work of lone bad actors.
They are shaped by competition, group norms, and the design of the platform itself.
We study toxic behavior in online games and communities, how false stories spread,
and how moderation rules change what gets said, including the harder question of
what to do when different communities disagree on what should be allowed.
04 LLMs as social & cognitive actors
Not just how well they perform, but how they reason about us.
LLMs are increasingly used for moderation, counseling, and policy work, tasks
that demand social and cultural judgment, not just accuracy. We test how reliably
they detect hate speech, how easily their stated beliefs can be talked out from
under them, and whether they can simulate public opinion across different cultures.
We also study how trust in AI varies by profession and country, because the
same model does not land the same way for everyone.
05 Digital health & wellbeing
Public conversation as a public-health signal.
When something goes wrong with collective wellbeing (a pandemic, a vaccination
controversy, a mental-health crisis) it shows up in online discourse before it
shows up in clinics. We work with health researchers to read those signals, study
how language around illness differs across cultures, and build datasets and models
that help campaigns reach the people they're meant to serve.
06 Socio-cognitive stability
Measuring how an AI's beliefs drift across a conversation.
Most AI evaluations test a single answer to a single question. But real use is
back-and-forth. We're developing new ways to measure how an AI's beliefs, norms,
and emotional tone shift as a conversation unfolds, so "alignment" becomes
something we can check over time, not just at one moment.
07 Bias & fairness across systems
When data, media, or models speak louder for some than others.
Bias isn't only a model problem. It shows up in which voices news outlets
amplify, which faces get recognised by APIs, which jobs an ad reaches.
We measure these asymmetries across media, data, and AI systems, and build
pipelines and literacy tools that make them visible to the people they affect.
08 Socially faithful digital twins
LLM agents that represent specific populations.
Some social experiments are too risky to run on real people. Testing
counter-messaging against online radicalization, for example. We're working
toward AI agents that realistically represent the beliefs and behaviors of
specific communities, so researchers and policymakers can simulate before they
intervene.
09 Safety in participatory systems
Keeping games and creator platforms safer.
Online games and user-generated platforms are evolving fast, with AI agents and
player-made content blurring the line between user and system. We study the design
choices that shape harmful behavior at scale, from toxicity in team-based games
to risks in children's media.