SoDA Lab

Research

How people behave online, and how AI is reshaping those spaces. We study these dynamics to help design healthier digital spaces.

What we're working on

Not just what LLMs answer, but how they reason about us.

LLMs as social & cognitive actors

LLMs now sit in counseling, moderation, and policy work, where how a model reasons matters as much as what it answers. We trace how its moral reasoning switches framework from one step to the next, where its cognitive biases live inside the network and how far they can be steered out, how easily persuasion talks it out of its stated beliefs, and how much it can infer about the people it talks to, from their politics to the secrets in their inbox.

From raw text to a semantic space of human belief.

Beliefs, opinions & narratives at scale

What do people believe, and how do those beliefs change? Surveys can ask, but they're slow and small. We build computational tools that read meaning (framing, stance, belief) directly from online text. Our Nature Human Behaviour paper introduced a "map" of human beliefs that can predict which view a person is likely to adopt next. We also ask what helps a model predict someone's beliefs, how faithfully LLMs simulate public opinion in different societies, and how much interpretive room a country's news leaves open.

When agents work together, what holds them together?

Societies of AI agents

Teams of LLM agents are being put to work on problems no single model solves alone. We bring team science and social theory to them: whether flat teams beat hierarchies, when a leader actually helps, and whether agents that settle into cooperation have formed a norm or merely converged. The answer keeps coming back the same: similar behavior can rest on very different social processes, so we measure the process, not just the outcome.

Toxicity is not an act; it's an outcome of design.

Online safety, harms & platform governance

Toxicity, hate, and misinformation are rarely the work of lone bad actors. They are shaped by competition, group norms, and the rules a platform chooses. We have measured what happened to hate on Twitter once moderation was relaxed, built a benchmark showing that even frontier models struggle when communities disagree on what should be allowed, and asked when an altered face starts to count as a specific person, the point where deepfake harm begins.

Public conversation as a public-health signal.

Digital health & wellbeing

When something goes wrong with collective wellbeing (a pandemic, a vaccination controversy, a mental-health crisis) it shows up in online discourse before it shows up in clinics. We work with health researchers to read those signals, test whether the LLMs entering mental-health care recognise that depression presents differently across cultures, and build synthetic training data that helps symptom models generalise to real posts.

Where we started: who gets seen, and who gets heard.

Attention, news & networks

Much of our earlier work asked how attention is distributed: which countries the world's news covers, how audiences engage with news across platforms, and how information travels through networks. It runs back to asking whether Twitter is a social network or a news medium, and the habit it built, measuring the algorithm and the people together, still runs through everything above.

Horizons

where we're headed

Measuring how an AI's beliefs drift across a conversation.

Socio-cognitive stability

Most AI evaluations test a single answer to a single question. But real use is back-and-forth. We're developing new ways to measure how an AI's beliefs, norms, and emotional tone shift as a conversation unfolds, so "alignment" becomes something we can check over time, not just at one moment.

When data, media, or models speak louder for some than others.

Bias & fairness across systems

Bias isn't only a model problem. It shows up in how people rate an AI partner's work even when it behaves exactly like a human, and in how a culture's language genders work and politics across a century. We measure these asymmetries across models, people, and media, and build tools that make them visible to the people they affect.

LLM agents that represent specific populations.

Socially faithful digital twins

We have started testing how well LLMs simulate public opinion across societies, and found that they flatten each demographic group into one "representative" voice. The goal is agents that faithfully represent the beliefs and behaviors of specific communities, so researchers and policymakers can test risky interventions, such as counter-messaging against online radicalization, before trying them on people.

Keeping games and creator platforms accountable.

Safety in participatory systems

Games and creator platforms are where AI turns ordinary fastest. We study who checks the rules when the company that writes them also runs the championship, what is lost when an AI metric fills the screen and nobody names its source, and the design choices behind toxicity at scale and risks in children's media.

To see what we have been working on, browse our publications.